//
// Author: Bruce Hickey 
//
// Description:
// 
//  A context to allow reordering vertex/edge lists from one mesh to another
//
#ifndef _MESH_REORDER_TOOL_H_
#define _MESH_REORDER_TOOL_H_

#include <maya/MString.h>
#include <maya/MItSelectionList.h>
#include <maya/MPxContextCommand.h>
#include <maya/MPxContext.h>
#include <maya/MPxSelectionContext.h>
#include <maya/MEvent.h>
#include <maya/M3dView.h>
#include <maya/MObjectArray.h>
#include <maya/MDagPathArray.h>
#include <maya/MIntArray.h>
#include <meshReorderCmd.h>

class meshReorderTool : public MPxSelectionContext
{
public:
					meshReorderTool();
	virtual			~meshReorderTool();
	void*			creator();

	void	toolOnSetup( MEvent & event );

	MStatus	doRelease( MEvent& );

private:
	MStatus 			helpStateHasChanged( MEvent&);
	void				reset();

	MSelectionList		fSelectionList;

	MObjectArray 		fSelectedComponentSrc;
	MDagPathArray 		fSelectedPathSrc;

	MIntArray			fSelectVtxSrc;

	MString				fCurrentHelpString;

	int					fSelectedFaceSrc;

	int					fNumSelectedPoints;

	meshReorderCommand	*fCmd;
};

//////////////////////////////////////////////
// Command to create contexts
//////////////////////////////////////////////

class meshReorderContextCmd : public MPxContextCommand
{
public: 
						meshReorderContextCmd() {};
	virtual MPxContext* makeObj();
	static void*		creator();
};

#endif  

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